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Referral link — you get the new-player offer, RiskMode gets the referral credit. The guide below reads the same either way.
Pick two or more players from one sport — three or more in Colorado — and say More or Less against each one’s projection. Entry fees start at $1 and get distributed into contests automatically.
It is peer-to-peer, and the part that matters is this: your entry only ever competes against entries with the same number of picks. A 3-pick runs against 3-picks. Winners split the prize pool in proportion to their standings points.
Two rules stop a lineup before any handicapping starts. You need players from at least two different teams, so a single-team stack is not buildable. And one square per player — his passing yards or his interceptions, never both.
The projections you are scored against are the ones at the moment you hit submit, and they do move. A Pick Set cannot be edited once it is in.
This is the real difference between Pick6 and the rest, and almost nobody uses it. Every square has + and − buttons that move the line, and the multiplier moves with it. Open a player and you get a row of alternate numbers — 59.5, 69.5, 79.5, 87.5, then 99.5 and 109.5 with a lightning bolt on them.
A pick at 1.6x is the app telling you it thinks that outcome is a long shot. A pick at 0.9x is it telling you the opposite, and charging you for the comfort. On a props app that hides the price you have to go and look it up at a sportsbook. Here it is printed on the square, and it is free information.
So the number you take is a decision, not a given. Moving a line out one step and taking the bigger multiplier is the same trade as taking a longer price anywhere else — worth it when you think the projection is wrong by more than one step, and not otherwise.
The Base Payout is the minimum if every pick lands, and it is on the slip before you submit. Work backwards from it: for an N-pick at multiplier M, each leg has to land (1/M) to the power of 1/N of the time just to get your stake back. That is the arithmetic above.
Those are lower bars than PrizePicks, where a three-pick Power Play guarantees 4.25x and needs about 62% a leg. That is a real edge of this product and it is worth knowing. What it does not mean is that the picks are easier — a fat multiplier is attached to a line further from the projection, and the arithmetic has already priced that in.
Then there is Extra Winnings on top, when your picks hit and other people’s don’t. Their own worked example: four of four, Base Payout 10x a $5 entry for $50, plus 8x more for $40, so $90 off $5. More picks helps here, because all six landing is rarer than all three.
This is the rule that would change how you build if you knew it, and it runs the opposite way to every other pick’em app.
A player has to turn up, and the bar is low: one snap in the NFL, one second on the floor in the NBA. If he doesn’t clear it, every pick on him is void, not a loss. And a void doesn’t drop your payout a tier. It re-scores your lineup at the smaller pick level, while the entry stays in the contest it entered.
A four-pick with one void and the other three right is scored 3/3 and paid the 3-pick tier. A six-pick with one void, four right and one wrong, is scored 4/5. If everything voids, or everything but one, you get your fee back in whatever you paid with.
There is also a Pardon: a More pick on a full-game stat voids if the player appears in the first half and not after it. In the NFL that is offensive players only — kickers and defensive players are out. In the NBA it covers anyone.
Watch the markets that ask for more than a cameo. Several NBA squares — first basket, first three, first dunk, and the first-three-minutes ones — need the player to start, and void if he doesn’t. The first-three-minutes squares also have to be entered before the clock reads 9:00.
And one that catches people both ways: an exact match is a void. Land precisely on the projection and the pick voids whichever side you took.
Open a player and you get his season average, a bar for each of his last five weeks with the line drawn across, MORE or LESS under each one, and the week-by-week table with opponents.
Five weeks is a short window, and a short window runs hot. We measured what that kind of recent-form read is worth on our own board: across more than five thousand basketball line-nights the hit rate we were leaning on claimed about 48% and the lines actually came in at 39%. Nine points of air. That is basketball and hockey, where a season has enough games to count properly — football does not.
So use the same thing here as anywhere: how far his average sits above the line, not how many bars cleared it. And go and get five more games than the app shows you, because five is where a role change hides.
Live picks are scored on the whole game, not the rest of it. Take More on a live 1.5 receptions line and he needs two for the game, including what he already has. Take More on a live 24.5 points line and he needs 25 for the night, not 25 more. That is the trap in the feature. Live picks lock with a minute left in the fourth in the NFL and a minute left in regulation in the NBA, and there are none in overtime either way.
A game that starts early locks its players the moment the feed sees it, and any entry made after the real kickoff is disqualified and refunded. A game pushed outside the scoring period is pulled and its picks void. A suspended game counts what happened before the stoppage — and on a single-game set, suspended in the first half is a refund, at halftime or later is paid as it stood.
Stat corrections after a contest is finalised do not reopen it. The box score at payout time is the one that counts.
A sack does not count against passing yards — but a forward pass that loses yardage does. Rushing yards and rushing attempts both include kneel downs, which quietly helps a Less on attempts and hurts it on a team running out a win.
Rush + Rec touchdowns count rushing, receiving, kickoff return, punt return and offensive fumble recovery scores — and exclude passing, interception returns, defensive fumble returns and blocked kicks. Kicking points are 1 an extra point and 3 a field goal, and a kicker who scores a touchdown gets nothing extra for it.
Longest markets settle on one play and ignore every other. Touchdown scorer markets pay the man who physically scores, never the quarterback who threw it. Two-point conversions count toward nothing at all.
On the basketball side, the one to read twice is Fantasy Points, because it is not the DFS formula you already know: a point is 1, a made three adds 0.5, a rebound 1.25, an assist 1.5, a steal or a block 2, a turnover minus 0.5, with 1.5 on top for a double-double and 3 for a triple. Double Double as its own square is 10+ in two of points, rebounds, assists, blocks and steals.
And one that is easy to miss: an exact match is a void in every sport, so a whole-number line is a different animal from a line with a half point on it.
Tokens go on the slip under Entry Fees before you submit: add picks, tap the lineup, set the fee, toggle, send.
Winnings Boost adds a percentage to a winning entry — 30% on a $100 base pays $130. No Stress returns your fee in Pick6 Credits if the entry loses, capped at the token. Bonus Picks let you enter without cash, but the entry fee has to match the token value exactly. Gimme Pick hands you one correct pick; the rest of the slip still has to land.
Stat Slice is the one worth hunting. It cuts the projection — 27.5 down to 23.5 — and leaves the Base Payout alone. Every other promo pays you more for the same chance; this one gives you a better chance at the same price.
Four things can pay for an entry. Cash. Pick6 Credits, which are spent before your cash automatically, usually expire in 14 days and cannot be withdrawn. Bonus Picks. And Crown Cash, which works across DraftKings products.
Same order as anywhere, with one step this app adds.
1. Throw out anyone I cannot find ten games for. 2. Pull ten games, divide by ten, and cut anyone whose average is not clear of the line with room — ten or fifteen percent of the number in daylight is the floor. 3. Look at the shape of those ten and throw out the ones carried by two big games. 4. Volume before matchup: is he on the field, is the ball going to him, then who is across from him.
5. Then the Pick6 step: look at what the multiplier is telling you. If the number you want is sitting at 1.6x, the app already thinks it is a stretch, and you are now betting that you know something it doesn’t. Sometimes you do. Mostly you don’t.
What comes out of a few hundred squares is two or three. Sometimes none, and a night with nothing on it is a real answer.
Write them all down — every leg, the line you took, the multiplier you took it at, and how it finished. Mine goes on the site: NFL, NHL, NBA, MLB.
This is a referral link. You get whatever DraftKings is offering new players and RiskMode gets the referral credit. The guide above reads the same either way, nothing on this page is advice, and nothing on it is a promise about money.